Posts

  • 2017 Game of the Year

    Man, 2017 huh? Let’s pretend I wrote a colorful paragraph here about the year in review so we can get on to talking about video games.

  • Super EGA: An Ongoing Series on What the Hell I'm Up To

    Ever since I started this space, I’ve been meaning to sit down and talk a bit about the nature of my current project. Being as my bursts of hard work on the thing are often brief and sporadic, it’s difficult to nail down a few hours to just document the endeavor. Now that it’s been 14 long months and four whole other entries to the blog, I’m forcing myself to channel this most recent momentum into a little explanation.

  • 2016 Game of the Year

    2016 was a very exhausting year. The fact that that sentence feels tired and cliché at this point should be some indication. In between juggling work with deep and growing depression about my career and my body image, dodging political conversations, and helping friends and family through some truly difficult times, I did manage to get some significant work done on my silly EGA RPG which I’ve come to call Chronicles.

  • So you want a scripting language

    It’s become a popular idea over the years that if you’re making a content-heavy game then you need a scripting language, son. While everything has its time and place, it’s easy to see some major advantages in having asset data drive game logic without needing to rebuild on every change. Since I rarely learn from my mistakes and am moving forward with the most content-heavy game I’ve ever attempted, it became time to take a hard look at my options. Affecting your native-engine game while it’s running using typed-in scripts feels like magic. There’s a ton of effort behind making your game script-powered in a way that doesn’t crash and burn (especially for an admittedly already over-architected engine like sEGA) but as I progress forward as careful as possible the rewards are stunning.

  • What am I doing here.

    In many ways I feel like I missed the boat on the whole collaboration hacking community thing. It was always something that I saw from afar and wished to be a part of but never felt useful or skilled enough to contribute. I have many friends who are always willing to jump in and code some customization or parody or whathaveyou. This sort of person is super into Richard Stallman and has a custom email address and implemented that one xkcd post about serving webpages upside down to uninvited wifi connections.

  • Here's what I'm making with sEGA

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